The Socialist

The Socialist 4 October 2007

Support postal workers: decisive action can win

Support postal workers: decisive action can win

"We've had the battle - now this is war!"

Protests make bosses ditch closure plan


Iraq: end the occupation nightmare

Stop the War Coalition (STWC) national demonstration


Tory party fears an autumn election

Banking turmoil continues

Corporate Labour


Come to the NHS demo!

Swansea meeting


Classroom assistants on strike

Supermarket price-fixing scandal

Success! Double whammy for nursery campaign


EU's anti-working class 'reforms'

Fighting nuclear power


Students want to fight back


Che Guevara - revolutionary fighter


Socialism 2007: Ideas for our future

Socialism 2007.net


Burma: Dictatorship under threat


QPR buy-out - Reclaim the game!

It's a free world, a film by Ken Loach

Anno 1701 - Dawn of Discovery


Local government pay offer: It's time for action

Remploy workers win partial victory

Care workers on strike

National Shop Stewards Network makes plans

 
 

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Anno 1701 - Dawn of Discovery

(Nintendo DS) Video game review

FANCY GOVERNING an 18th century New World colony for the queen of a fictional European country? Perhaps not, but it can be interesting to use a simulator to look at historical periods. Fans of the city-building genre may forgive a number of technical flaws and enjoy this game, but what of its depiction of history?

Lindsay Wheatcroft, Mansfield

It's common in simulators such as this for the player to be given the option to be a pacifist or a warmonger. In reality, it is not the personality of the governor which determines foreign and domestic policy so much as the demands of the ruling class whose interests they serve and sure enough, as rich merchants emerge they positively demand that the player conquers new territory to secure more resources for consumption and export. This class-based virtual economy, missing from many such games, provides an explanation of the causes of imperialist conflict; sadly, it is not without fault.

Rich merchants simply become aristocrats when given enough wealth by the player, which is a far cry from the conflict between early capitalists and the feudal ruling class. Indeed, the whole colony is a command economy with all decisions being made by the player, right down to population growth - which ignores the difficulty governments have in regulating the activities of the capitalists they represent.

The movement of goods and people is massively over simplified unhappy residents simply leave the colony without protest, and islands can instantly import goods or access any allied warehouse without waiting for a ship, meaning naval blockades cannot occur; indeed, combat between ships is totally omitted.

The only threats faced by the player are invasion, natural disasters, and bankruptcy; there is no risk of any sort of rebellion. Anybody familiar with the American War of Independence will know that it is a major omission to ignore revolutionary movements against colonial rule!

The issue of the slave trade is never acknowledged during nothing less than the 200th anniversary of its abolition. The grim reality of the displacement, disease and slavery suffered by the Native American people is also sanitised, replaced with a peaceful trading partnership.

Given recent scare stories about violent games, one can understand why developers would be reluctant to make a title which requires the player to kill natives, buy slaves and crush rebellions.

But the inclusion of the slave trade would have raised the possibility of casting the player as a leader of a slave uprising, which would have been most enlightening at a time when slavery's abolition is attributed mostly to politicians such as Tory MP William Wilberforce. As it is, the player's only choice is to be a governor, desperately trying to balance capitalist and feudal interests.

As long as the purpose of the video game industry is to make profit, developers will continue to either sensationalise violent and sexual content to grab media attention, or dumb down to avoid restricting the size of a game's customer base.

Historical games which honestly and soberly depict the violence inherent in the class system are thin on the ground, and whilst Anno 1701 goes farther than most it still falls far short.

Socialist Party pamphlet:

Who abolished slavery
1 including postage
PO Box 24697, London E11 1YD

In this issue

Support postal workers: decisive action can win

"We've had the battle - now this is war!"

Protests make bosses ditch closure plan


War and terrorism

Iraq: end the occupation nightmare

Stop the War Coalition (STWC) national demonstration


Editorial and comment

Tory party fears an autumn election

Banking turmoil continues

Corporate Labour


Socialist Party NHS campaign

Come to the NHS demo!

Swansea meeting


Socialist Party news and analysis

Classroom assistants on strike

Supermarket price-fixing scandal

Success! Double whammy for nursery campaign


Socialist Party features

EU's anti-working class 'reforms'

Fighting nuclear power


Socialist Students

Students want to fight back


Socialist Party feature

Che Guevara - revolutionary fighter


Socialist Party events

Socialism 2007: Ideas for our future

Socialism 2007.net


International socialist news and analysis

Burma: Dictatorship under threat


Socialist Party reviews and comment

QPR buy-out - Reclaim the game!

It's a free world, a film by Ken Loach

Anno 1701 - Dawn of Discovery


Socialist Party workplace news

Local government pay offer: It's time for action

Remploy workers win partial victory

Care workers on strike

National Shop Stewards Network makes plans


 

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